using Imaginarium.stats;
using GameEngine.animations;
namespace Imaginarium.effect
{
    public class SpecialState : Effect
    {

        public int duration { get; set; }
        public int idSpecialState { get; set; }
        public string name { get; set; }
        public Stats Stats { get; set; }
        public DetailAnimation DetailAnimation{ get; set; }

        public SpecialState()
        {

        }


        public override string ToString()
        {
            string ans = "";
            ans += "duration: " + duration + "\n";
            ans += "idSpecialState: " + idSpecialState + "\n";
            ans += "name: " + name + "\n";
            ans += "Stats: " + Stats.ToString() + "\n";
            ans += "DetailAnimation: " + DetailAnimation.ToString() + "\n";

            return ans;
        }

    }
}